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Flagship program

Breaking the blame game

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Every shop has a blame game: a victim, a villain who gets blamed, a hero who burns out. It kills change. We move teams into a better triangle: people who own the outcome, call it straight, and build each other up.

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Every shop runs the drama triangle: someone stuck as the victim, someone persecuting and blaming, someone rescuing and burning out. It kills change. We move people into the empowered version — a creator who owns the outcome, a challenger who calls it straight, a coach who builds others up.

Stop the blame cycles that stall every change.

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From the blame game to ownership

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Two triangles, one shift.

- - The drama triangle versus the empowerment triangle - On the left, the drama triangle below the line: Victim, Villain, and Rescuer. An arrow points right to the empowerment triangle above the line: Creator, Challenger, and Coach. - - - - Rescuer - swoops in, burns out - Victim - “nothing I can do” - Villain - the one who gets blamed - BELOW THE LINE +

From the drama triangle to the empowerment dynamic

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From drama to empowerment.

+ + From the drama triangle to the empowerment dynamic + Two interlocking triangles. The grey downward triangle is the drama triangle: Persecutor (top left), Rescuer (top right) and Victim (bottom). The amber upward triangle is the empowerment dynamic: Creator (top), Challenger (bottom left) and Coach (bottom right). Dashed arrows show each drama role shifting to its empowered counterpart: Victim to Creator, Persecutor to Challenger, Rescuer to Coach. + + + + + + - - we move teams - - - - Coach - builds people up - Creator - owns the outcome - Challenger - calls it straight - ABOVE THE LINE + + + + + + + + + CREATOR + responsible · visionary + CHALLENGER + accountable · assertive + COACH + supportive · encouraging + PERSECUTOR + blaming · “I'm right” + RESCUER + fixing others · “I'm good” + VICTIM + powerless · “I'm blameless”